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See ConnectionService.createInvitation.
open fun createInvitation(agent: Agent, recordId: String?): Single<Pair<SentInvitation, ConnectionInvitationMessage>> |
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See ConnectionService.createRequest.
open fun createRequest(agent: Agent, recordId: String): Single<Pair<SentRequest, ConnectionRequestMessage>> |
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See ConnectionService.createResponse.
open fun createResponse(agent: Agent, recordId: String): Single<Pair<SentResponse, ConnectionResponseMessage>> |
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See ConnectionService.deleteConnection.
open fun deleteConnection(agent: Agent, connectionId: String): Single<Boolean> |
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See ConnectionService.getConnection.
open fun getConnection(agent: Agent, connectionId: String): Single<ConnectionRecord> |
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See ConnectionService.getConnectionByKey.
open fun getConnectionByKey(agent: Agent, key: String): Single<ConnectionRecord> |
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See ConnectionService.getConnections.
open fun getConnections(agent: Agent, query: SearchQuery?, count: Int): Single<List<ConnectionRecord>> |
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See ConnectionService.processInvitation.
open fun processInvitation(agent: Agent, invitation: ConnectionInvitationMessage): Single<ReceivedInvitation> |
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See ConnectionService.processRequest.
open fun processRequest(agent: Agent, requestMessage: ConnectionRequestMessage, record: ConnectionRecord): Single<ReceivedRequest> |
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See ConnectionService.processRequestNotAccepted.
open fun processRequestNotAccepted(agent: Agent, problemReportMessage: ConnectionProblemReportMessage): Completable |
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See ConnectionService.processRequestProcessingError.
open fun processRequestProcessingError(agent: Agent, problemReportMessage: ConnectionProblemReportMessage): Single<Pair<SentRequest, ConnectionRequestMessage>> |
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See ConnectionService.processResponse.
open fun processResponse(agent: Agent, responseMessage: ConnectionResponseMessage, record: ConnectionRecord): Single<Connected> |
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See ConnectionService.processResponseNotAccepted.
open fun processResponseNotAccepted(agent: Agent, problemReportMessage: ConnectionProblemReportMessage): Completable |
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See ConnectionService.processResponseProcessingError.
open fun processResponseProcessingError(agent: Agent, problemReportMessage: ConnectionProblemReportMessage): Single<Pair<SentResponse, ConnectionResponseMessage>> |
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See ConnectionService.updateConnection.
open fun updateConnection(agent: Agent, record: ConnectionRecord): Completable |